INVASIVE: The player can play this species card on top of another as instructions dictate. The card underneath is no longer worth a point.
PARASITIC: The player can play this species card underneath another as instructions dictate. Both cards are worth points.
POLLINATOR: A pollinator, if placed adjacent to a plant, can allow the plant to spread. Spreading can be shown by using cards from the person’s hand placed upside down. Note that these extra cards do not provide additional points, but may create better ecosystems by improving how species and habitats are linked to each other. Using a pollinator to place an upside down card will use up an action.
Decomposer: Can be played as a free action when a player discards a species card due to an environmental challenge. When environmental challenge effect ends, search the deck for any trophic level 1 species, and replace the decomposer with it (decomposer moved to discard).
Migratory(glunsforddavis): Free move action when reacting to an environmental challenge. (or Always moves to a warmer climate)
Mutualism: Must be played with X (or go through deck and find X). Mutualist pair counts as 4 species (in point value)
Commensalism: Must be played with X (or go through deck and find X). Commensalism pair counts as 3 species (in point value)
Pack hunter: Can feed on a species of any scale (or 2 units higher, etc.)
Cultivated (glunsforddavis): If placed in an Urban habitat, this card cannot be discarded by an environmental challenge unless the challenge discards the habitat or cultivated species.
Domesticated: Uneffected by man-made environmental challenges
Carrion Feeder: something similar to decomposer?
Hibernator: Uneffected by cold type environmental effects
Commodity: If a creature with Commodity ends the turn next to an Urban habitat, discard it.
These were in the first draft and then wandered off.
Seed Disperser- Opponents may play Plants next to this species even if they do not control it.
(this is effectively a negative trait)
Saprophagous- when this species is played, take a card from your discard pile and place it on the bottom of your deck. You cannot play a saprophagous creature if you have nothing in your discard pile
Scavenger- While a Scavenger is in play, draw a card whenever an Animal is placed in a discard pile. You cannot play a Carrion feeder unless there is a Animal in your discard pile
Keystone species- this species counts as a Habitat card for its Terrain.
Adaptive: when this species is discarded from play, it is instead placed on the bottom of your deck. (you got rid of some, but it'll come baaaaaaaaaaack)
Indicator: When this species is discarded from play, discard a card from the top of your deck. (your ecosystem is ailing and showing signs of failing)
Nitrogen fixer: This Plant improves the soil it grows in. When you play another Plant touching it, draw a card.
Founder Effect: This species has low genetic diversity and is vulnerable to extinction. If it is discarded from play, search your deck and discard all copies of this species. (a negative keyword)
Foundation Species: Counts a Trophic level 2 species. (but is played as a one)
Umbrella species: While this species is in play, all your other species count as +1 points. (design note, these species should be HARD to play and require really specific things to play)
Dominant species: When you play this species, you may search your deck for another copy of this species and place it in your hand. (remember, playing a species takes a move, so at most someone could draw 3 on a turn, if they played nothing else. This is intended for things like mangroves, barnacles, and moss that make up the majority of the the biomass in some habitats)
Predator: This species can only be placed next to another Animal. If it is placed next to an animal with a lower Trophic number, that animal is discarded and return this card to your hand. (it still counts as a move). If the Trophic number is greater than or equal to the trophic number of the Predator, nothing happens.
Insectivore: This species can only be placed next to an Insect. If it is placed next to an Insect with a lower Trophic number, that animal is discarded and return this card to your hand. (it still counts as a move). If the Trophic number is greater than or equal to the trophic number of the Predator, nothing happens. (note, insectivore can be used on stuff like Pitcher plants)
Herding: If there is more than one copy of this species in play, predators check against its combined trophic level (example 2+2=4) to determine is it is devoured.
Play dead: If consumed by a Predator, this species is placed on the bottom of your deck instead of discarded.
Toxic: If another species cuases this species to be discard, discard both this species and the species that targetted it. (works for all species. Predator eats it, gets discarded, etc.)
Mimicry: This creature shares one Keyword with a species it is touching.
Last edited by TheCharles on Wed May 05, 2010 2:53 am; edited 1 time in total