It might be fun to make cards based on evolution. A mutation or evolution card would be like an added bonus to a species. You would play it 'onto' a species card, but probably place it underneath the card with the top of the mutation card sticking out from underneath it to remind you it is there.
Examples could be increasing movement range, adding more compatible temperatures, altering their size, or altering their diet.
Sample Card Ideas:
Thick Fur: This species can now survive in a climate one level cooler.
Food Storage: You have an additional turn to react if this species becomes incompatible.
Heat dissipation: This species can now survive in a climate one level hotter (ex. Fennec ears).
Hibernation: If this species becomes incompatible and the reaction does not save it the species remains in play, but cannot move, and is considered to have a 0 point value as long as it remains incompatible.
Migration: This species can move an additional space.
Pack Hunter: This mutation can only be used on a carnivorous species. This species can now hunt animals of one size greater than its own.
Patagium: This species now has FLIGHT 1.
Syndactyly: This species is now compatible with freshwater and ocean environments.
Trapping Predator: This mutation can only be used on a carnivorous species. Any species this carnivore depends on for food cannot move.
Ideas based on evolution for event cards:
Predation Defense: (Horns, Armor, Poison, Camouflage, etc.) Any predator depending on this species as food is no longer compatible with this species.
Territorial: Target species in competition with your own species (ie. two herbivores dependant on the same plant) must move.
Social: Target species can move to a space adjacent to a card of the same species.
Keywords or modifier ideas I happen to have ideas for too:
Metamorphosis: This species changes to a higher point value species after X turns. (Replace X with appropriate number. This could be a caterpillar which changes to a butterfly for example).
Last edited by ivan.h on Tue Sep 17, 2013 5:18 am; edited 1 time in total